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	<title>Kommentare zu: Successfull at building Blender3d</title>
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	<description>Das krümelige Weblog - live aus der Parallelgesellschaft ..</description>
	<pubDate>Thu, 20 Nov 2008 18:19:40 +0000</pubDate>
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		<title>Von: <![CDATA[Tech-Cookies &#187; Blender 2.46]]></title>
		<link>http://www.toomuchcookies.net/archives/1229/successfull-at-building-blender3d.htm#comment-31778</link>
		<dc:creator><![CDATA[Tech-Cookies &#187; Blender 2.46]]></dc:creator>
		<pubDate>Sat, 23 Feb 2008 13:23:51 +0000</pubDate>
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		<description>[...] Just a short notice: Blender 2.46 is due to be released in april/march 2008. The list of features is amazing. I&#8217;m most excited about the ability to simulate anisotropic materials and Gloss. Both i need for my day-job so I&#8217;m looking forward to them.. I&#8217;m also interested in the way this has been implemented and I want to look into the code as fast as possible to see, if i can use the tangent-implementation to help make my own shader.. [...]</description>
		<content:encoded><![CDATA[<p>[...] Just a short notice: Blender 2.46 is due to be released in april/march 2008. The list of features is amazing. I&#8217;m most excited about the ability to simulate anisotropic materials and Gloss. Both i need for my day-job so I&#8217;m looking forward to them.. I&#8217;m also interested in the way this has been implemented and I want to look into the code as fast as possible to see, if i can use the tangent-implementation to help make my own shader.. [...]</p>
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