Successfull at building Blender3d
Phew! At last i was able to build and even modify the blender sources. I need to do that for my current project:
I’m trying to Simulate different BRDF-models for my research using the render engine of blender. It was easy to find the source code locations, where i had to change it, but the hard part was to get the blender source code compiled..
I tried following the guides that are given at blender.org, i downloaded all needed software, libraries and documentations, even tried changing the code on my own, when an error was shown. Mainly i tried compiling the code with cygwin and visual studio and although there are project files specially for visual studio, i couldn’t succeed at building the project.
Then - just before giving up completely - i decided to try to contact the ‘elders’ and describe my problem. The easiest way was to get into the irc-channel. I thought #blendercompilers would be the right place to ask this sort of question, but unfortunately nobody was really active at that channel. Then At #blendercoders someone pointed me to this guide. The guide uses mingw and - to my surprise - it works .. flawlessly!
So, at last i’m getting to the fun part: writing my own shader!
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— 23. Februar 2008 @ 14:23
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